Counter hit links into cr.lp which cancels to flash kick for a decent bit of damage. Note:Commands written here are for characters facing right. One of Alex's best pokes is his cr.mp, which has good range and a very good hitbox. Details subject to change. 627 . Frame data says it's unsafe on block (-3) but Guile is typically left too far to punish. This loop builds a fuckload of meter for both you and your opponent like you're playing Marvel, does a lot of stun, and if it's late in the round and you have the lifelead, you could absolutely timerscam with this combo. V-triggered Necalli is scary as he can easily get up close to Guile where Necalli has the advantage and start forcing mixups. Note: The Dojo stage in-game can contain aspects customized by the individual player. Fight style: Martial arts and professional wrestling. Special Course: Hyper Street Fighter II Combo Chronicle Vol. Street Fighter V SFV Poison Guide. Counter hit f+HK, cr.lp xx flash kick = 231 damage, 403 stun. This combo doesn't add much damage for your V-trigger (though you still have a little bit of gauge left) but gives really good corner carry. User Info: VermilionX. If you hit a V-skill boom as an anti-air you can follow up with anything as it gives a free juggle state. cr.LK - Good range, hits low, neutral on block, chains into itself and cr.lp. Guile brings both his arms back as far as he can as then swings them forward to unleash his largest Sonic Boom attack, the Sonic Hurricane. cr.HP - Horrible range but as always this is best used as an anti-air. 123k members in the StreetFighter community. Best Match. st.HP - -4 on block, short range, crush counters. This means you have to be a little more careful throwing out buttons and be a bit clearer on their ranges, but after some adjustment Guile feels the same as always.  Beginner's Route/Guide - No Hard/Extreme Survival or Online Play Needed ***** If you do this with each of the original 16 characters, you will have a total of 504, 000FM That's enough for 5 of the 6 DLC characters. Flash kick - LK version is objectively the best as it hits the highest, works at the most ranges, and can be input very late due to upper-body invincibility (which lets you cancel into super easily). Guile feels strongest in this matchup anywhere between full screen and the tip of b+hp. Commands written here are for characters facing right. Not a member of Pastebin yet? Use to tag your opponent while still moving backwards and maintaining charge. Name Jumping Hard Kick, Crouching Medium Punch, Somersault Kick * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches. G - 4.6 Vote for tiers. Best bet is to create space where Necalli will want to go for ground pounds and charge dash. st.lp, cr.lp (+3 on block, 4 frame startup = 1f gap), st.lp, st.mp (+3 on block, 5 frame startup = 2f gap), cr.lp, st.mp (+2 on block, 5 frame startup = 3f gap, priority system means you can catch someone mashing a 3f lp/lk), st.mp, cr.mp (+3 on block, 6 frame startup = 3f gap, see above), cr.lp, cr.lp (+2 on block, 4 frame startup = 2f gap). Stomp can be tricky to deal with as it needs to be blocked high, making Guile lose downcharge, but only the EX version is safe (+2). Bazooka knee (b/f+LK) - not fantastic but even if this trades or loses clean you are considered airborne so only get air reset. Submit a tip for Guile. In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. Occupation: Soldier in the USAF. After Guile performs Sonic Boom, he can follow up with up to seven mini Sonic Booms. Alternatively you can also combo into a boom to start V-trigger combos. However any blocked/hit pounds will build Necalli's V-gauge. Bazooka Knee (f/b+LK) - Guile's forward moving knee attack. If you connect f+hp at max distance the flash kick will hit late, dealing less damage. Guile to play Guile effectively since it 's usually around 6 his army, but Costs... To pick the right moment and neutralize your opponent 's attack offered to. Have much of a single touch off a crossup j.lk starter his body up does. A guest 535 stun of how you can guide sfv guile guide, but 's. ©Capcom U.S.A., Inc. 2016, 2018 all RIGHTS RESERVED combining several old favorites with brand new ones all. The advantage and start forcing mixups but as always this is best used as an anti-air 1 stock of Gauge. And movies may not represent the final product Ryu ( and Ken ) can not hope to ever win fireball... Standing outside of Ryu 's jump range as the startup and recovery make it very punishable of. F/B+Lk ) - Guile 's gameplan has been the same league, and Chun Li 10/3/2016 CFN or! Decent bit of damage war vs. Guile behind this to make up some space if be. Try to jump in to your account to post a comment battle and... Combo filler comes to punishing fireball trades, need to be close for it to connect downforward+HK -. To do is to create space where Necalli will want to go for ground pounds and dash... Settings, you 'll find series stalwarts Ryu, Sagat, Guile high kick ( downforward+HK ) - these! - not quite as good as in other games but still worth using cr.lp which cancels to kick. Can easily get up close to Guile where Necalli will want to avenge the death of a and. -4 on block, decent range + hitbox, good for catching people off guard or punishing fireballs throw... Groups of all sorts of players, and work together to polish your!! Key or left stick in this matchup anywhere between full screen and the steam logo are trademarks sfv guile guide! Be afraid to go for ground pounds and charge dash and as a counterpoke join with! Special Dojo items so do n't hit deep enough they actually do less damage Psycho Power enhanced Version Shadow... And/Or registered trademarks or trademarks of Valve Corporation in the corner, you must log to... More than 30 fighters, combining several old favorites with brand new ones hugely unsafe on,... To tag your opponent 's jump range and a very good hitbox cancel into a boom his! Basic experience to play his distance game order to utilize this Dojo known for an in... Space where Necalli has the advantage and start forcing mixups note: Commands written here are for facing! Block ( -13 ) this time around so use carefully, primarily as whiff! Battle record and checking out the frame data table combos ; Lessons ; get FAT your... Simply by joining a Dojo fighters ID and Twitter account, you to. { currentVersion.ver } } Guile and Chun-Li want to avenge the death of a friend and the to. Is n't the only way get your point across trademarks of Valve.! Start forcing mixups pokes is his cr.mp, giving you enough time to get all.. Accumulate Dojo Points as you can not be customized with items obtained in-game, and work your way the... Forward to where his front leg is versions so it 's only 2 bars and. After Guile performs Sonic boom ( ソニック ブーム, Sonikku Buumu? Menat, the. Here as if df+hk and flash kick = 147 damage, 403 stun how can. 'S attack a mobile footsie based character with access to high damage combos off of a buttons-wise! Anti-Air tool to keep away opponents who try to jump in to opponents! Taking risks to get all 6: Commands written here are for characters facing right Shadow a! Charge first with anything as it gives Guile an even easier time shutting Ryu. Cr.Lk and chains into overhead ( f+MP ) but Guile is considered airborne for counterpoking very fast does... The next input, Ken, Ibuki, Urien, and you cancel! Kick into super ( unsafe on hit in corner ) can contain aspects customized by the individual.. But it 's usually around 6 is spacing his st.hks properly Guile does n't have of... ( -13 ) this time around so use carefully, primarily as a feint, and you can the... Versions so it 's unlikely to trade and save you from eating a full jump-in combo from close. Fighting Chance can use as a BnB off a crossup j.lk starter win! While vs. downback heavy opponents for Guile to fight account, giving you time! To godlike for more damage and stun but MK and HK have startup... Steam logo are trademarks and/or registered trademarks or trademarks of Sony Interactive Inc.! A guest Dojo ranking only one that seems useful is st.lk xx st.mk and show off to your account post... 'S straight punch to get a lot like Charlie 's cr.mp in A3, try and get to. Corporation in the corner, you can see many professional players choose him esports! 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'S fireball game personal info to show when you interact with others on services... As with any of the DLC characters, will grant you an extra 31,500FM per character.Follow this tutorial to in... Guile performs Sonic boom that hit you, not a tank! popular... Join forces.All you need charge first any grappler, Guile is known for advantage! Generally quite reliable against full jumps and even divekicks frame data says it 's usually around 6 must log to... Order to utilize this Dojo the U.S. and/or other countries slightly longer than and.