Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. Anti-Air (AA) - High Air Attack, decent HA, minor PRC - Use them to shoot down enemy air units that attack in combat and get a bit of extra HA against enemy tanks, particularly LARM. From the one I think is the weakest to the strongest. Why is the standard doctrine of the German Empire the Grand Battleplan instead of the unlockable Mobile Warfare? It's a strong air mission, very cost efficient when it can be used. It is divided into 3 pillars. Starting with the Rice Riot of 1918, the later period of the Taisho Era (1912-1926) witnessed severe economic crises and social conflict. Switch mod: Vanilla (1.10.3) Kaiserreich (1.10.3) The Road to 56 (1.10.3) Save division Copy to Clipboard If you have any feedback, contact the author , or report an issue on github . The default doctrine for any nation is Superior Firepower since it’s the best all-round doctrine. Rocket Artillery (R-ART) - High SA, decent BRK, excellent firepower per … The air-mindedness lens enables Airmen to think about conflict in which force-on-force and armies in the field are only one element. While the western front was rather static, the eastern front wasn't. The doctrine tree consists of three exclusive branches that provide different bonuses. The OLT germans did not at all imagine the invasion of france to be as fast as in the 2WW. Sign in It's a strong air mission, very cost efficient when it can be used. Been a while since I touched Kaiserreich though, focused more on TNO and TWR, particularly the latter. What do you think, does the german military doctrine tree need a review? You signed in with another tab or window. Grand Battle Plan won the WK it doesn't make sense they'd naturally go down a new path. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. LAND DOCTRINES Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Main Article: Timeline of the United States since 1917While the United States ironically prospered while the rest of the world was involved in the Weltkrieg, with American banks and industries supplying Britain, France, and the other Entente Powers, the immediate aftermath of the war proved far more disastrous. WHat's the best Land Doctrine in HoI4 to attack entrenched enemies? From the one I think is the weakest to the strongest. The left one mainly focuses on resource acquisition and infrastructure expansion. By now you can gain air exp by training anyway but still: The first focus only gives you 10 exp which is horrendously awful. Let's look at each doctrine. Amtrack Recovery rate +0.20 and Maxspeed 10%. Heavily influenced by German doctrine, nearly the entire air force is of German make and design. Learning from the Sturmtruppen may be a good explanation for Germany to go "superior firepower". 72.0k members in the Kaiserreich community. Found the PCDI is the main diplomatic tree that focuses on international relations 4. #2. donalddawkins. Also make sure to build radars in Orléans and Île de France as the air battles for the Northern France air zone are going to take place over these provences Britian will have researched the Air Doctrine and will be microing all of the air so make sure to lend lease all of your fighters to him. Mobile Infantry - Motorized Arty,AA,and AT Recovery rate +0.20 and Maxspeed 10%. Welcome to the official subreddit of Kaiserreich: Legacy of the Weltkrieg, an … Superior Firepower is just the best doctrine for this. With its newfound power, Japan sought to make up for its lack of resources by securing them overseas, through invading neighboring nations, starting with its invasion of Korea in 1895, the First Sino-Japanese War in 1894-1895, where Japan conquered Taiwan. Switch mod: Vanilla (1.10.3) Kaiserreich (1.10.3) The Road to 56 (1.10.3) Save division Copy to Clipboard If you have any feedback, contact the author , or report an issue on github . Yeah doctrines need some changes, but I think superior firepower is basically Germany in kaiserreich as you've pointed out, using large production and heavy artillery to do most the work with some more German flexibility. And see what is the best for you. Guderian's image is pretty good due to his book, but he wasn't the only one responsible for creation of the Panzer division. Have a question about this project? Under the pressure of Prussian Chancellor Otto von Bismarck (the \"Iron Chancellor\") Germany was finally united: The German Empire was proclaimed in the palace of Louis XIV, Versailles, on January 18, 1871. It is a tool to be applied when the situation calls for it. Apr 10, 2019 @ 2:00pm superior firepower lad All the jungle and mountain region attrition will screw up armor in your theatre, so the main focus is infantry and air warfare. Stalin Constitution focuses on manpower and research 3. Either swap them or replace the strat bomber research bonus with a cas one. Invasion of norway/poland/france wasn't "meant" to be blitzkrieg and ironically enough operation barbarossa was meant to be a repetition the invasion of france. Mobile warfare strategy played a big part in winning against the russians. Population and the nice 15% reinforce rate. Although Airmen rarely claim to target the enemy's will, they perceive a direct connection between his With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. The whole idea of blitzkrieg could be seen as a combination of luck, enemy lack of preparation/skill and a superior attacking force. British doctrine is entirely unknown as they are both (Canada + UoB)majorly different with some major issues that need looking at. The text was updated successfully, but these errors were encountered: @Chazem231 thanks so much for this, really helpful. 1 Description 2 Components 3 Effects 4 Strategy 5 See also Air superiority is the dominance in the air power of one side's air forces over the other side's during a military campaign. In KR tho, I believe that it should be harder to go down the mobile warfare part than grand battleplan/superior firepower. Already on GitHub? Base Strike The base strike bonus gives a +50% Base Strike buff. Kaiserreich version: 0.10.1. That and life is finally starting to … The Kaiserreich team are proud to present hotfix 0.4.5 ‘Danube, Alps and Adria’. Maybe use Willy Rohr as its proponent, or use Hellmuth Prieß, if Rohr is to old. Maybe have that as a second possibility in the tree with something like "lessons from the western front" or something... Yeah doctrines need some changes, but I think superior firepower is basically Germany in kaiserreich as you've pointed out, using large production and heavy artillery to do most the work with some more German flexibility. As the idea of superior firepower really was an important part of 1WK (You know with ENOURMOUS artillery bombardment before the spring offensive). However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly … - Air force: fighters and CAS (middle air doctrine branch) Tackling the weaknesses: - low hardness, armour and piercing Mostly relevant when running into tanks. Victors of the Weltkrieg (Doctrine research speed: land -70% naval -50%, air -70%) represents the lack of change since World War 1. Superior Firepower is the default go-to doctrine for most nations since it basically increases enemy casualties and is quite adaptable. Canada's focus tree is divided into 6 parts, with each part branching off into multiple sub-parts: The Crown Corporations A large section of the tree (completing it takes 1400 days) that focuses on building up Canada's industry and providing research bonuses. We’ll occasionally send you account related emails. But why would you want bomber research for the CAS doctrine? (You idealy only want the first focus of the Grand Battle Plan doctrine, then once you're on the offensive, blitz through the Mass Assault Doctrine until you reach what IMO is the single best thing in the world:-0.4 Width 5% Rec. privacy statement. Japa… With the Brazilian economy steadily growing worse, it soon led to the rise of Getúlio Vargas, a populist governor of Rio Grande do Sul, whose ascendance relied heavily on a very diverse group of supporters. ... use air superiority and my whole navy to amphibious assault the UK, then use either "Boost Popularity" or a coup to get a civil war in the US, and just move my army into the Fascist American territories. Remember, the strategy wasn't called Blitzkrieg by the germans, it was simply a continuation of traditional german strategy. The doctrine make it even more powerful. 1 year ago. When you control air space over enemy territory long enough, you will completely disable enemy actions which makes it easier to launch land actions. HOI4 version: 1.8.1 The middle pillar focuses on civilian factories and infrastructure. I've made the changes, will be in the next patch. do this and you will rape the UK fleet, you want four carriers III's by feb 1940 with level 2 deckspace. #2. donalddawkins. (Another MHV Video) I have no idea what different paths were proposed by german Generals, but I believe this should be changed to reflect OTL. Feel free to tell me if you think I'm wrong (or partly wrong). Base Strike The base strike bonus gives a +50% Base Strike buff. Let's look at each doctrine. If you find any other places we don't match vanilla, like naval doctrines, please just let me know! By clicking “Sign up for GitHub”, you agree to our terms of service and In KR Operation Michael succeeded and that was from elite infantry using infiltration tactics. Yeah, we're well aware that the vanilla doctrines are kind of... ehhhh. The thing is, mobile warfare didn't disappear after WK1. Press question mark to learn the rest of the keyboard shortcuts, https://www.youtube.com/watch?v=LCNw2e-Zehw. Unternehmen Michael was not a grand battle plan but pretty loca, compared to the whole front. Introduction Most Hearts of Iron IV players will agree that Germany is one of the most thrilling nations to play due to its unique national focus tree and advantages it gets in comparison to neighbouring states. Soviet Union, as one of the seven major powers, has an unique national focus tree.The Soviet focus tree includes four, both historical and alternative, branches: 1. Wilhelm I, the ruling Kaiser at the time, died on March 9, 1888; his son and heir, Friedrich III, died also only 99 days later, due to incurable throat cancer. Quenched Millitarism: (Recruitable population -0.7%, recruitable population factor -25%, division recovery rate: -20%, war support -30%) shows the lack of will to fight for the victorious German Empire. best naval doctrine for an aggresive german navy? All 3 pillar… Especially when you think about how the idea of blitzkrieg was the germans OTL being lucky. After Japan's unification during the Meiji Restoration of 1868, the Japanese Empire had undergone a period of rapid westernization and industrialization, with the goal of making Japan a power on par with the other western nations. While the Peace with Honour of 1921recognized Japan's rule of her overseas territories, most importantly Korea, the situation in Japan was already critical well before the end of Weltkrieg. Air Superiority Doctrine is a technology in the Early Fighter Doctrine field of the Air Doctrine tree. New comments cannot be posted and votes cannot be cast, More posts from the Kaiserreich community. Finish the Five Year Plan focuses on development of infrastructure and factories 2. Even after losing WW1 OTL, germans generals didn't change their approach to warfare. Plus new conditions post 1WK mean Germany doesn't need speed to really win, they have food and trade links across Europe with caucuses oil as well, they are likely more static warfare as they can now play the long game. This doctrine is the best for the players who like attacking strategic targets and weaken the opponent without risking their own land units. to your account, Quick questions After that is became much more like Grand Battle Plan with maybe a Static Defense minister. Therefore it makes sense that Germany would stick to that mindset rather than going back to mobility like in OTL. This doctrine is the best for the players who like attacking strategic targets and weaken the opponent without risking their own land units. France is odd as I know little of doctrine of France late into WW1 but it would be entirely different to otls hold the line and outlast. I have to mention two things: The first doctrine (Strategic Bombers) actually has the highest Air Superiority bonus (50%); and second there is a naval doctrine that adds 20% air superiority- having both means 70% bonus to air superiority if you finish out those trees. Air doctrine research tree And see what is the best for you. Just a compatibility hotfix, as such there's no new content for now. Quick questions HOI4 version: 1.8.1 Kaiserreich version: 0.10.1 If you want the navy stuff let me know. With the Old Republic of Brazil overthrown in the 1930 revolution, a political alliance known as the New State (Estado Novo) took power. But witch is better in game Germany ? Made by Tony Pro and co-created by Drozdovite. LAND DOCTRINES MOBILE WARFARE Mobile Infantry - Motorized Arty,AA,and AT Recovery rate +0.20 and Maxspeed 10%. If you're an experienced player vs the AI your best bet will be the Deep Battle branch of Mass Assault for land and Ground Support for Air. Apr 10, 2019 @ 2:00pm superior firepower lad All the jungle and mountain region attrition will screw up armor in your theatre, so the main focus is infantry and air warfare. Doctrine discussions are like idea group discussions in EU4. Superior firepower is the one I really think that the current germany-focus-tree lacks. Basic templates depends on your play style, especially for infantry- if you like to use large offensive lines and let the AI attack for you I would recommend 7 infantry and 2 artillery. Theres another two foci right after that giving you another crappy 10 exp. The last pillar focuses on electronics-related research bonuses. Hoi4 Best Air Doctrine For Uk. Press J to jump to the feed. Welcome to the official subreddit of Kaiserreich: Legacy of the Weltkrieg, an alternate history mod for Hearts of Iron 2, Darkest Hour: A Hearts of Iron Game and Hearts of Iron 4. Kaiserreich's been updated for 1.10 in case nobody caught it. Mobile Warfare is also great for just spearheading through the enemy lines with tanks and ending these shenanigans quickly. Why should we need to select Guderian or Rommel? Posts: 1498 Joined: 2/7/2001 From: Raleigh, NC, USA Status: offline I don't know what the "best" strategy is, but I send all of the Soviet Air Units to the National Reserve after the first several turns of running away, and then reorganize my Air Force around 04/42, when you get Air Armies. The doctrine make it even more powerful. Friedrich's son, Wilhelm II, subsequently rose to the throne. I found that this weakness can mostly be neglected by ensuring air superiority and employing … It also means Russia without caucuses oil can't really have a large tank army like otl Soviets and has food issues as well without Ukraine or the don, so they'd likely develop a doctrine around rapid movement and short rapid campaigns to maximise what they have, so they'd be the mobile spearhead army. 20 votes, 24 comments. Why should they do so in a winning scenario? It was only later that blitzkrieg became an actual plan to attack the enemy. MOBILE WARFARE The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. Permanent Revolution / The Great Purge focuses o… (It ended up lasting waaaaay longer than they planned for in opposite to the invasion of france). It depends a bit on your playstyle, SP vs MP, experience level, etc. Going Strategic Destruction gives you Fighter research boni, this is ok. [This video from Military History Visualized] (https://www.youtube.com/watch?v=LCNw2e-Zehw) makes a pretty good point that what the game calls Mobile Warfare is a continuation of prussian/german military tradition as is the whole so-called "Blitzkrieg". (Perhaps have an event where you can make Guderian/Rommel the head or something). He made a point in the video, but well the entire thing called blitzkrieg kinda disappeared as a realistic battleplan following WK1. Successfully merging a pull request may close this issue. Note: they all give +10% armor. Maybe a new form of westernised deep battle developed during the 2nd American Revolution? Germany only abandoned mobile warfare in the west, not in the east where it was quite succesful. That doctrine is also designed to preserve an air force with an assumption that you will be on the backfoot in the air war, which ironically makes it the best for winning the air war. Why Air Doctrine: 20% Agility from Fighter Inniative applies to carrier based fighters, completely ♥♥♥♥ on any UK player who isnt air controller with your carriers. Kaiserreich Generate. Doctrine: The land doctrine you pick should be superior firepower and air doctrine operational integrity, no naval doctrine is needed to crash planes into boats heavy fighters instead of normal fighters because they are cheaper in oil(something you don't have) and have more range to cover the larger air zones of asia, same logic for tac bomber. This was mainly because of Brazil's reliance on foreign markets and loans, and with the price of coffee plummeting, the country headed into a deep recession. Why Naval Doctrine: 10% carrier base air agility lol and sortie. The collapse of the Republic of France busted the "Great War boom", and accelerated economic deterioration. Quick questions HOI4 version: 1.8.1 Kaiserreich version: 0.10 Describe the change you would like: Fighter Veteran Initiative in the Operational Integrity air doctrine tree should be nerfed to it's vanilla value of 10% fighter agility. I think the thing is that in WWI Germany abandoned mobility warfare after getting a stalemate in the push to the sea. I am a pretty big noob at hoi4, and i want to know witch one is more optimal? It is the seminal technology of the tree and is required for any research into air doctrine. The reason for this is the increased fighter detection which means it's easier for my aircraft to find enemy aircraft and engage them on favorable terms. The german "elite infantry", the Sturmtruppen, are more an example of concentrated firepower with direct controle by the infantry and aggressive squad tactics. Superior Firepower is just the best doctrine for this. Note: they all give +10% armor. Mechanized Offensive - Amtrack Organization +15, Mechanized Offensive - Amtrack Organization +5, Mechanized Wave - Amtrack Organization +10 and recovery 0.10, Fighter Sweeps - Air Wing Mission Experience Gain 10%, Dogfighting Experience - Air Wing Mission Experience Gain 10%, Formation Flying - Air Wing Mission Experience Gain 10%, Formation Flying(2nd one) - Air Wing Mission Experience Gain 10%, Fighter Ace Initiative -Air Wing Mission Experience Gain 10%, Force Rotation - Air Wing Mission Experience Gain 10%, Fighter Veteran Initiative - Fighter Agility 10% not 20%, Heavy Fighter Agility 10% not 20%, Air Wing Training Experience Gain 10%, Ground Attack Veteran Initiative - Air Wing Training Experience Gain 10%, Carousal Bombing - Tactical Bomber Strategic Bombing +20%. Enemy lack of preparation/skill and a superior attacking force the grand Battleplan instead of the most entertaining nations play! The whole front default go-to doctrine for this, really helpful free to me! 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