It damages enemies or heal allies and it can only bounce from an enemy to an ally to another enemies or from an ally to an enemy to another ally. E Tidecaller's Blessing League of Legends Wiki is a FANDOM Games Community. Build Usage. Depending on how efficiently you use it, it can affect up to three players: Either healing two and poking one, or poking two and healing one. Aqua Prison. This is perfect when you and your marksman is destroying your lane opponents. Nami's AP scalings on speedup and slows are invaluable - no item or ability gives that much slow and bonus movement. If you don’t find the exact resolution you are looking for, then strive for ‘Original’ or best resolution which may fit perfect your desktop. After logging in you can close it and return to this page. It deals magic damage to all enemies hit, reveals them and leaves them suspended in the air for 1.5 seconds. She has great mobility that she can share with her teammates and that makes her capable of influencing the tempo of the game to become faster by making her team play more aggressive. EBB AND FLOW Magic Damage HP Regen: Launches a stream that bounces 3 times bounces 3 times between allied and enemy champions, healing allies for 55 (55 + 30% magic damage) and dealing 65 magic damage (65 + 50% magic damage) to enemies. Wild Rift Nami Abilities In Wild Rift Nami is a Support/Mage champion that plays in Dragon Lane. When Nami's abilities hit allied champions they gain Movement Speed for a short duration. Nami is strong at level 1 because she can deal damage and heal herself with W (Ebb and Flow) at the same time, partially healing back any damage she may have taken. This is the standard build for Nami which focuses in giving her 200 AP as early as possible and then building utility items afterwards so she’ll be able to support her allies to the fullest. which then bounces to nearby unaffected champions up to 1/2/3/4/5, alternating between allies and enemies and herself. Ebb and Flow. Maxing this allows her to give huge healing in the lane, as well as poke the enemy with the bouncing effect. When Nami's abilities hit allied champions they gain Movement Speed for a short duration. On Enemy Hit: Deals magic damage, and bounces to any nearby allied champions. Fires a bubble, dealing 75 magic damage (75 + 50% Magic damage) and knocking up for 1.5 seconds. This speed is doubled when touched by her Ultimate. Aqua Prison (Q) Cooldown: 12/11/10/9/8. The login page will open in a new tab. Ebb and Flow (W) A prime laning and teamfighting tool, it provides both sustain and poke, bouncing off of both enemies and allies. As you learn how to manage your own illness, you might start noticing your set of symptoms. Fires a bubble, dealing 75 magic damage (75 + 50% Magic damage) and knocking up for 1.5 seconds.. Cooldown: 12s. Try leading the enemy, targeting places they are going to walk into within the next second. W Ebb and Flow. Allied champions touched by any of Nami's abilities gain bonus movement speed for 1.5 seconds. If it hits an enemy, it deals magic damage but if it hits a friendly unit, it heals. It deals magic damage to all enemies hit, reveals them and leaves them suspended in the air for 1.5 seconds. Nami Build Guide Full Build. Each second spent in combat with champions increases this healing effect by 12.5% (to a maximum of 50%). Nami is an immobile champion without a disengage or dash so she is particularly vulnerable to Blitzcrank’s Rocketgrab which is currently the only hook spell available. Instead of hitting the enemy and waiting for the rebound, you could cast it on yourself and back away as it bounces to the them. Ebb and Flow (Skill 2) Active: Unleashes Surging Tides that alternates between allied and enemy champions. The bonus movement speed of Surging Tides and bounce power of Ebb and Flow now both scale with ability power. Ebb and Flow. Throughout most of the series up to the Alabasta Arc, Nami was not as skilled in combat as most of her crew; she does not have superhuman strength, nor does she have formal training in any fighting style, although she was shown in the Water 7 Arcto have decent agility, being able to jump over a gate and between rooftops. Range: 875. Launches a stream that bounces 3 times bounces 3 times between allied and enemy champions, healing allies for 55 (55 + 30% magic damage) and dealing 65 magic damage (65 + 50% magic damage) to enemies. Nami’s recommended runes are Summon Aery, Manaflow Band, Transcendence/Absolute Focus, and Gathering Storm on Sorcery as primary, and Magical Footwear/Biscuit Delivery with Cosmic Insight on Inspiration as secondary. You can surprise your enemies by casting Tidal Wave parallel to wide walls to hide its animation. It moves so slow that champions can easily avoid it by simply waking away from it. Playing as Nami. Nami’s Ebb and Flow (W) is healing and damage wrapped into one ability. Active: Unleashes Surging Tides that alternates between allied and enemy champions. R. Introduction. All champions touched by Nami’s abilities gains bonus movement speed. It is a useful spell for protecting your carry against burst damage assassins and it can be used to secure kills as well. Hi, my name is Bizzleberry and I am a longtime League of Legends player, playing since before Season 1. Each time it hits a new target, it becomes weaker. Ebb and Flow. Allied champions touched by Nami Abilies gain movement speed. Please log in again. Passive - Ebb and Flow: Nami can target allied champions with her basic attacks every few seconds at the cost of mana, causing her to unleash a stream of water onto the champion. Over the years I have achieved high ranking in solo queue, from Platinum in Season 1 (the highest at the time) to Challenger multiple times throughout the years. A stream of water is unleashed onto the target champion which will then bounce to nearby unaffected champions up to 2 times. Here are Item Build Recommedation that works on Nami. Aqua Prison. Empower or protecting allies with abilities sends Aery to them, shielding them for 35 - 80 based on level (+0.25 AP) (+0.4 bonus AD). Nami's ultimate can come in very handy for initiating on enemies who are far away. This speed is doubled when touched by her Ultimate. Nami has great zone control with her Aqua Prison (Q), empowered auto attacks with her Tidecaller’s Blessing (E), and later with her ultimate, Tidal Wave (R). Nami’s kit is all of everything that a team needs. Of course it is easier to hit enemies with Aqua Prison if they are slowed by your or your ally’s abilities like when you use your E, Tidecaller’s Blessing, and it is much easier if you use this ability as a followup to other crowd control abilities like your R, Tidal Wave. Tidecaller's Blessing. Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+0.1 AP) (+0.15 bonus AD). Slow lasts for 2.4 seconds, increasing with how far the wave travels. Opponent Tips. W, Ebb and Flow, is maxed because it is Nami’s main source of damage and heal for trading. Nami Passive Ability. Her well-rounded skill set can turn the Ebb and Flowof the battlefield, whether it's in helping a fight, or leading the charge. All Allied champions who get hit by or touched by any of Nami ’s abilities will gain bonus movement speed. Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami … 3. She has knockup, heal, damage, slow, and an ultimate which grants almost all of that in one ability. Healing and … It has the capacity to disable an entire team's engage for a quick retaliation. EBB AND FLOW. Using your Aqua Prison on top of a champion will speed them up. Nami will reach 200 AP after three or four items depending on her build. E, Tidecaller’s Blessing, is maxed second because it is a good way to help your ADC and other teammates during the mid game. She benefits from items that grant  Mana regeneration,  Heal and shield power, and  Cooldown reduction. View Nami Best build, Runes, Matchups, and more here! In fact, with enough AP, subsequent bounces of Ebb and Tide will actually heal and damage more per bounce. Aqua Prison is a slow moving bubble which damages and knocks up enemies hit in a small area. ACTIVE:Nami unleashes a stream of water that bounces between allied and enemy champions. When Nami's Abilities hit allied champions they gain Movement Speed for a short duration. In League of Legends Wild Rift Nami is a Support that highly plays in Dragon lane along with ADC. Auto-attacks are a glowing tipped stream of water, which breaks the style a bit, and get added gold with Tidecaller’s Blessing. Ebb and Flow has a relatively fast animation so keep in mind the position of your allies and enemies if you don’t want to waste a bounce. Enemies hit by the bubble are lifted into the air and stunned for 1.25 seconds before being dropped to the ground. Ebb and Flow. Name uses her Tidecaller staff to summon the strength of the oceans themselves. When Nami's abilities hit allied champions they gain Movement Speed for a short duration. She has no real kill pressure on her own and she cannot tank and create space for her team. Ebb and Flow Nami. Even Nami’s offensive abilities, her Q, Aqua Prison, and ultiamte, Tidal Wave, grants the passive. Last updated on January 1st, 2021 by Siege Flores. Context: While Nami's general scaling is in a good place, we saw opportunities to add additional utility to her movement speed buffs and debuffs. Nami unleashes a stream of water that bounces between allied and enemy champions. Nami Build, Runes, Abilities, & Matchups . https://leagueoflegends.fandom.com/wiki/Nami/Strategy?oldid=2987891, All strategy pages have been deprecated and are currently only being used for archival purposes. Tidecaller Blessing > Ebb and Flow. Keep some range from other units in order to reduce the impact of Nami's Ebb and Flow. Flash is necessary because Nami has no natural escape mechanism which makes her an easy champion to pick off. Nami's ultimate can come in very handy for initiating on enemies who are far away. Select Champion. She has no good initiation ability. Nami is also strong at level 6 because her ultimate (Tidal Wave) can be used as both engage for your team and disengage for peeling against enemy divers or assassins. It will bounce to an opposing champion regardless of whether it was cast on an ally or enemy. Cost: 60 . Can hit each target once. Athene’s Unholy Grail – This item gives you decent stats as a support champion, also, both the passive synergize well with your kit. Ahri She can also make the tempo slower by making disengaging easier through the bonus movement speed. W : Ebb and Flow. Because of the double movement speed bonus, you an use Tidal Wave as a “Rallying” Ability which allows your team to out-speed and run down your opponents. Yes, she can rally her team with her ultimate, Tidal Wave, but it isn’t nowhere as good initiation tool as compared to say, Malphite’s Unstoppable Force or Alistar’s combo. A huge change is coming for League of Legends champions that uses targeted abilities with their spells soon drawing minion aggro in the next patch.After the idea was previewed to … Skill Detail Surging Tides. If you decide to poke the enemy for a little bit, buffing yourself isn't a bad idea. If the spell that they’re hit by is her Ultimate Tidal Wave, the bonus movement speed will be doubled. It goes the same for her W, Ebb and Flow because Draven wants to force trades and his lane pressure makes it harder to evade her Q, Aqua Prison. Nami's abilities require a high amount of mana; buying mana regen or flat mana-giving items will allow you to stay in lane longer to support your allies. Each champion can only be hit once, and it hits up to 3 targets.Restores p Health to allies and will bounce to a nearby enemy champion. It alternates between enemies and allies. If you don’t find the exact resolution you are looking for, then strive for ‘Original’ or best resolution which may fit perfect your desktop. This ability heals allied champions and deals damage to enemy champions with the damage/heal being modified every bounce. Nami's Passive has been renamed to Surging Tides from Celerity; Nami's Q has been renamed to Aqua Prison from Hydro Blast; Nami's Q's AP Ratio has been reduced to .65 from .75 ; Nami's W has been renamed to Ebb and Flow … Healing and damage values are reduced by 15% (15 + 7.5% Magic Damage) each bounce. Draven is a great lane partner for Nami because he can utilize her buff, E, Tidecaller’s Blessing, to the fullest even in the early game. Nami had spent several years from her tender childhood to her young adult life stealing money from numerous people including dangerous pirates to buy back her village from the Arlong Pirates, these harsh and sometimes brutal experiences grants Nami a very high level of physical capabilities. Nami is an Enchanter champion who uses her abilities to control the flow of battle. Nami unleashes a stream of water that bounces between allied and enemy champions. When Nami's abilities hit allied champions they gain Movement Speed for a short duration. Ebb And Flow. Her abilities show a distinct gold tone that makes the water look purely magical. Aqua Prison (Skill 1) Sends a bubble to a target area, dealing damage and stunning all enemies on impact. Healing and damage values are reduced by 15% each bounce. Bounce to reach enemies committed in a fight and keep your allies replenished from a … Firstly, with S4 most supports recieved powerfull utility scalings. Q, Aqua Prison, is maxed last as it is unreliable as a source of damage. It also gives Nami more mana regeneration, ability power, and cooldown reduction. Launches a stream that bounces 3 times bounces 3 times between allied and enemy champions, healing allies for … That being said, don't be afraid of using it to save only one person; saving the team comes first. Surging Tides. After her AP reaches 200 and up, the damage or heal value increases instead. 11. Nami unleashes a stream of water that bounces between allied and enemy champions. Aqua Prison has a long cooldown, make sure to use it at the right moment. Q. Hurls a bubble towards the target area that always lands after a second. Another thing to note is that it its damage or heal value decreases with each bounce when Nami’s AP is below 200. Nami has no disengage or dash tool so if she’s caught alone or if she’s hooked, she’ll die fast. Allied champions touched by Nami's abilities gain 60 Movement Speed (60+20 Magic Damage) for 1.5 seconds.. Aqua Prison . *In a fight, use this ability's bounces to the fullest. Ebb and Flow. Enhances an allied champion’s next 3 attacks for 6 seconds to deal an additional 25 magic damage (25 + 20% AP) and slow by 15% (15 + 0.05% AP) for 1 second. Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor. Active: Sends a bubble into the air towards a targeted area, when it lands deals magic damage to all enemies in the area of impact and encases them into bubbles. Nami build with the highest winrate runes and items in every role. Range: 725. AQUA PRISON. For more information visit, Be considerate of your spell usage during the early game, especially since the, Try to avoid fighting an opponent affected by. Ebb and Flow is a targeted ability which bounces from one champion to another. This can make for excellent peel on top of an ally should an assassin or diver jump onto them. She has all around utility which can can be used for offensively or defensively and are useful for both engaging and disengaging. It also grants double the effect from Surging Tides to allies. Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+0.1 AP) (+0.15 bonus AD). On Ally Hit: Heals the ally for 60 / 85 / 110 / 135 / 160 (+30% of ability power) and bounces to a nearby enemy champion. ... Ebb And Flow - 2nd Ability Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. W : Ebb and Flow. Q. Hurls a bubble towards the target area that always lands after a second. COOLDOWN: 10. When Nami's abilities hit allied champions they gain 40 movement speed for 1.5 seconds. Nami's ultimate moves relatively slowly - try to avoid standing in its path. Active: Sends a bubble into the air towards a targeted area, when it lands deals magic damage to all enemies in the area of impact and encases them into bubbles. This item build makes her scale extremely well, grants her unlimted mana, and makes her abilities deal huge amounts of damage. TARGET RANGE: 725. Since Nami has a well rounded kit, battling her efforts usually comes down to specialized brute force. Another thing to note is that it its damage or heal value decreases with each bounce when Nami’s AP is below 200. Ebb and Flow. The first of her kind to leave the ocean and venture onto dry land, Nami faces the unthinkable with grit, determination, and daring mettle. Can only bounce to each target once, hits up to 3 targets. On Ally Hit: Heals and will bounce to a nearby enemy champion. Enemies hit by the bubble are lifted into the air and stunned for 1.25 seconds before being dropped to the ground. If you want extra damage, target an enemy first. Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Aqua Prison. Sends a wave, dealing 150 magic damage (150 + 60% AP), knocking up for 0.5 seconds and slowing by 50%. Allied champions touched by Nami's abilities gain 60 Movement Speed (60+20 Magic Damage) for 1.5 seconds. A stream of water is unleashed onto the target champion which will then bounce to nearby unaffected champions up to 2 times. This ability can only bounce to each target once and hits up to 3 targets. One Stop Shop For Everything Wild Rift. Spam your abilities on allies after they replenished their life in base so they’ll have bonus movement speed to go back to their respective lanes faster. Ebb and Flow will win pretty much any trade that isn't an all in. Nami is also physically very strong and fit, and when she is extr… NAMI SPELLS Surging Tides When Nami's Abilities hit allied champions they gain Movement Speed for a short duration. Allied champions touched by any of Nami's abilities gain bonus movement speed for 1.5 seconds. Tidecaller’s Blessing’s effect applies even when it is casted while your target’s attack is midair which makes it a good tool to assist on your marksman’s last hitting. Aery cannot be sent out again until she returns to you. Cost: 70/85/100/115/130 . Download League of Legends champion Nami Epithet The Tidecaller Abilities Ebb and flow Tidal wave-Surging tides Tidecaller’s blessing Aqua prison HD Wallpaper 1920×1200 free HD Wallpaper from the available resolutions. Ebb and Flow. COST: 70 / 85 / 100 / 115 / 130 mana. 800. According to the LOL website, Nami w does the following: Unleashes a stream of water that bounces back and forth between allied and enemy champions. In the Water 7 Arc, she demonstrated exceptional agility and incredible leg strength, being able to jump the wide distances between rooftops in Water 7. Aqua Prison Cost: 60 {{ abilityresourcename }} Range: 875; Sends a bubble to a target area, dealing damage and stunning all enemies on impact. The three bonus effects are represented by three floating orbs on your target and will disappear on by one as it is used. Get a point in your Ultimate, Tidal Wave, whenever possible. Ebb and Flow Video × 10s Cooldown 70/85/100/115/130 Mana. Ardent Censer – Ardent Censer increases the effectiveness of (W) Ebb and Flow. Nami is a jack-of-all-trades-master-of-none type of champion. E. Tidal Wave. Playing as Nami. This ability has a long cooldown for a rather unreliable projectile, so consider the shot carefully. Aqua Prison Video × 12/11/10/9/8s Cooldown 60 Mana. Aqua Prison has a long cooldown, make sure to use it at the right moment. Aqua Prison. Ahri Nami got a handful of her abilities renamed and tweaks to several of the coefficients.These name changes can be seen on her champion page but not on the in game tool tips. Summon Aery is good because Nami can constantly apply it with her W (Ebb and Flow) and E (Tidecaller’s Blessing) in fights. Exhaust slows down the enemy and reduces their damage output. Nami's ultimate can come in very handy for initiating on enemies who are far away. In Wild Rift, Nami Abilities are: Surging Tides (Passive) Aqua Prison (1st) Ebb and Flow (2nd) Tide Caller's Blessing (3rd) Tidal Wave (Ultimate) Surging Tide. W. Tidecaller's Blessing. Ebb And Flow Launches a stream that bounces 3 times bounces 3 times between allied and enemy champions, healing allies for 55 (55+30% Magic Damage) and dealing 65 magic damage (65+50% Magic Damage) to enemies. Ebb and Flow (W) Cooldown: 10. Allied champions touched by Nami’s abilities gain 60 Movement Speed (60 + 20% AP) for 1.5 seconds. 1. This ability is slow, but it has very reliable disruption. Patch 11.2 It damages enemies or heal allies and it can only bounce from an enemy to an ally to another enemies or from an ally to an enemy to another ally. Aery cannot be sent out again until she returns to you. Tidal Wave > Aqua Prison. Starlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 - 100 (based on ally level) Health to the most wounded nearby ally (2s cooldown). Using your Ebb and Flow to heal a champion will give them some extra speed. 2. On Ally Hit: Heals and will bounce to a nearby enemy champion. Aqua Prison Cost: 60 {{ abilityresourcename }} Range: 875; Sends a bubble to a target area, dealing damage and stunning all enemies on impact. That’s especially notable for Aqua Prison, Ebb and Flow plus the indicative bubbles of Tidecaller’s Blessing. Sends a bubble to a target area, dealing damage and stunning all enemies on impact. As a result, she remained a supporting member of the crew rather than a main fighter. Tidecaller Blessing > Aqua Prison. Ebb and Flow is a targeted ability which bounces from one champion to another. Fires a bubble, dealing 75 magic damage (75 + 50% AP) and knocking up for 1.5 seconds. Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Even the sensation of sound seems to ebb and flow—seeming at first inaudible, then unbearably loud. Being a support champion, Nami should combine abilities along with her passive to effectively provide a threat to enemy champions. Ladies and Gentleman, Ebb and Flow has an AP scaling on its AP scaling. Active: Nami unleashes a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies and allies and herself. That’s especially notable for Aqua Prison, Ebb and Flow plus the indicative bubbles of Tidecaller’s Blessing. To maximize the amount of bounces out of casting this ability, a good rule of thumb is to throw it on the team with more members present. Mana Cost: 60. Aqua Prison. This ability heals allied champions and deals damage to enemy champions with the damage/heal being modified every bounce. This ability can only bounce to each target once and hits up to 3 targets. When Nami's abilities hit allied champions they gain Movement Speed for a short duration. Can hit each target once. Take your favorite fandoms with you and never miss a beat. Select Champion. Auto-attacks are a glowing tipped stream of water, which breaks the style a bit, … Nami works well with items that enrich the aid she provides to her team, primarily when she uses her abilities, or item actives. On Ally Hit: Heals 65/95/125/155/185 (+30% Ability Power) Health and will bounce to a nearby enemy champion. Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 (55 + 30% AP) and dealing 65 magic damage (65 + 50% AP) to enemies. It alternates between enemies and allies. Secondly, and most importantly: Ebb and Flow. Powers and Abilities: Superhuman Physical Characteristics, Can breathe both on land and underwater, Can summon fish (Sharks, ... Ebb and Flow: Nami unleashes a stream of water onto the target champion or herself which then bounces to nearby unaffected champions up to twice, alternating between allies, including herself, and enemies. This ability can only bounce to each target once and hits up to 3 targets. Fire a bubble, deal magic damage and knock up enemies. Sends a bubble to a target area, dealing damage and stunning all enemies on impact. If you want to make use of Aery’s shield, target yourself or an ally first. Sends a bubble to a target area, dealing damage and stunning all enemies on impact. Here are some pros and cons if you are playing with Nami in Wild Rift. When trading, use Ebb And Flow on the enemy to deal damage to them and so the wave bounces back and heals you as well; In fights, use Ebb And Flow on a nearby ally to heal both them and yourself; Always try to land Aqua Prison after your Tidal Wave for an almost 100% chance of landing it Level. 55 / 60 / 65 / 70 / 75. Unleashes a stream of water that bounces back and forth between allied and enemy champions. W – Ebb and Flow. The bonus magic damage is considered your magic damage so Aery will activate even if Tidecaller’s Blessing is applied to your ally. Ebb and Flow may heal you or your allies, but it requires a very short channeling time, which could allow your chaser to catch up. 40 Ability Power 200 Health 20 Ability Haste 100% Base Mana Regen. Nami blesses the target allied champion or herself for 6 seconds, causing her target's next three basic attacks or abilities to each deal 25 / 40 / 55 / 70 / 85 (+20% of ability power) in bonus magic damage and slow their target for 1 second. This is a great boost for getting people into lane faster, but make sure that the cost required won't hinder you if a teamfight hits immediately. Nami send a wide, slow moving wave which damages, knocks up, then slows enemies it hits. One Stop Shop For Everything Wild Rift. Tidecaller’s Blessing grants bonus magic damage and slow effect for the next three attacks of your target allied champion. Ebb And Flow - 2nd Ability Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. It will also activate your item’s effects like the slow from Rylai’s Crystal Scepter or the burn from Liandry’s Torment. U.GG analyzes millions of LoL matches to give you the best LoL champion build. So if you're looking to trade with this ability, keep in mind of this commutative property. EFFECT RADIUS: 725. Aqua Prison. ACTIVE:Nami unleashes a stream of water that bounces between allied and enemy champions.This ability can only bounce to each target once and … Crowd-Control capabilities for her teammates feels like I am drunk, when I am perfectly sober I am drunk when... And crowd-control capabilities for her team player, playing since before Season 1 shot carefully 70/85/100/115/130.. Can only bounce to nearby unaffected champions up to 3 targets the oceans themselves AP, subsequent bounces of and. From one champion to another whenever possible quick retaliation with champions increases this healing effect by 12.5 % to! Of an ally should an assassin or diver jump onto them % ability power ) Health will! Unleashed onto the target area that always lands after a second on enemy hit: deals magic damage aery... 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Base mana Regen with Nami in Wild Rift Nami Runes W: Ebb Flow. Surging Tides manage your own illness, you might start noticing your set of symptoms gain. Abilies gain Movement speed for a short duration and knock up enemies hit by her... 75 magic damage, slow moving bubble which damages, knocks up enemies hit by or touched by ’... Secure kills as well use of aery ’ s Blessing very reliable.! Whenever he misses his Q an opposing champion regardless of whether it cast! Next second they ’ re hit by the bubble are lifted into the air for 1.5 seconds even the of... Target champion which will then bounce to each target once and hits to. Offensively or defensively and are currently only being used for offensively or defensively are... Protecting your carry against burst damage assassins and it can be used for offensively defensively. 7.5 % magic damage and heal for trading League of Legends player, playing since Season! 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