While some specializations have lots of options and different builds, Balance Druids do not have a ton of options. Bottom Line: Useful for Restoration Druid's to reach the next tier of the Balance tree. Mostly a tank and pvp talent. Requires 5 points in Balance Talents Bottom Line: No longer a must-have, but very useful. This talent provides a decent mix of offensive and defensive capability. For cat form, this is a replacement and upgrade to. Summary: Tranquility can easily save the day in certain situations, and with this talent you can usually heal your group to full with no threat caused whatsoever. If used when soloing/PvP it's recommended that you invest at least a point or two in the. 5 points: Increases the critical effect chance of your [Regrowth] and [Nourish] spells by 25%. Requires 1 point in [Mangle] The enemy target is swarmed by insects, decreasing their chance to hit by 3% and causing 1290 damage over 12 sec. Patch 3.33 has increased the mangle debuff length to 1 minute, thus making the rate of mangle application much lower on high hp single targets (bosses). Requires 10 points in Balance Talents Balance is the casting DPS tree of the druid. Instantly heals the Druid for 30% of maximum health. Talents 1. Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal the target for X. Whether you're tanking or in PvP this can save your butt. In Classic WoW, Balance Druids must visit a Balance Druid Trainer in order to change their talent tree selections. Since the vast majority of everything you'll be casting starts with Healing and ends in Touch, this spec goes deep into balance … Requires 40 points in Restoration Talents Lasts 10 sec. Increases the stun duration of your Bash and Pounce abilities by X sec, decreases the cooldown of Bash by Y sec, decreases the cooldown of Skull Bash by Z sec, and causes victims of your Skull Bash ability to have A% increased mana cost for their spells for 10 sec. (bear); leap behind an enemy, dazing them for 3 sec. Bottom Line: This talent can greatly enhance your survivability in PvP. There are Balance and Feral druids who raid, and Restoration druids who PvP, for example. Requires 30 points in Feral Talents Tanking Druids investing in. 5 points: Increases the effect of all healing spells by 10%. There are better ways to spend talents for Balance. Tiger's Fury and Berserk also increase your current and maximum energy by X during their durations, and your Enrage and Berserk abilities instantly generate Y Rage. Founded in Vanilla … Otherwise the additional Sprit will be more than welcome. 5 points: Increases damage done by your [Maul] and [Shred] attacks on bleeding targets by 20%, and increases the critical strike chance of your [Ferocious Bite] ability on bleeding targets by 25%. Trolls and Worgen were given this class with the Cataclysm expansion. Take your favorite fandoms with you and never miss a beat. Best Druid talents build PvE & PvP New feature live soon: In a few days, a unique feature will be available on Wowsiclassic.com: The members of the website will be able to post their talent build directly on the … Therefore, it is important to understand not just the relative value of each talent but the way in which your build will affect your desired gameplay. Requires 25 points in Balance Talents 5 points: Increases the Attack Power reduction of your [Demoralizing Roar] by 40% and the damage caused by your [Ferocious Bite] by 15%. Requires 25 points in Restoration Talents As of. You cannot use [Tiger's Fury] while Berserk is active. On the topic of feral forms, nothing is nicer then dropping a critical. Increases Stamina, Agility, and Intellect by 6% at all times. It starts as a slightly faster-cast heal that is incredibly inefficient. 3 points: Damage from your [Thorns] and [Entangling Roots] increased by 75% and damage done by your Treants increased by 15%. Requires 25 points in Feral Talents The healing effect cannot occur more than once every 6 sec. 5 points: Reduces the base global cooldown of your [Rejuvenation], [Lifebloom] and [Wild Growth] spells by 20%. You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 369 to 427 Arcane damage. The Living Seed will bloom when the target is next attacked. 2 points: Reduces the energy cost of your [Shred] ability by 18 and the rage cost of your [Lacerate] ability by 2. Increases your healing spells by up to X% of your Agility, and increases healing done to you by Y% while in Cat Form. 3 points: Allows 50% of your mana regeneration to continue while casting and causes your [Enrage] ability to instantly generate 10 rage. Not a bad talent, just that there's so much better that very few druids find a reason to buy this one. Bottom Line: In most fights you'll be casting one or the other of these, and only once per fight. Each of these bonuses lasts 30 sec. While in this form you increase healing received by 6% for all party and raid members within 45 yards, and you can only cast Restoration, [Innervate] and [Barkskin] spells, but the mana cost of your healing over time spells is reduced by 20%. Clears the effect of Fear and makes you immune to Fear for the duration. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.". Heals up to 5 friendly party or raid members within 30 yards of the target for X over 7 sec. The 6% to attributes may be barely noticeable, but it is the 6% to avoid crits that makes the talent. 2 points: Increases your chance to hit with all spells (by 4%) and reduces the damage taken by all spells by 6%, Requires 30 points in Balance Talents 1 points: You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing 563 - 653 (rank 4) Arcane damage. Bottom Line: Get it for raiding or instance tanking, otherwise it's not worth the points. Requires 50 points in Feral Talents Requires 10 points in Restoration Talents Leveling WoW Classic Druid Talent Builds. Increases all damage and healing done by 20% for 30 sec. 1 point: 13% of base mana, Instant Cast. This effect is refreshed and amplified when you move, stacking up to 3 times. Great for a feral dabbling in healing, or a feral who just likes doing 10% more damage. 3 points: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level and 20% of any attack power on your equipped weapon. You won’t be dishing so much damage to take the aggro, especially if there are Warlocks, Mages, Hunters in the raid. Also causes 101 (rank 4) Arcane damage to all other enemies within 5 yards of the enemy target. For Balance, unless you rely a lot on. Causes X Spellstorm damage to the target and generates 15 Lunar or Solar energy, whichever is more beneficial to you. You are locked into a minimum of 35 points into the Balance tree, with 31 for … 3 points: Your [Rejuvenation] spell has a 15% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick. This makes crits do double-damage. This talent's usefulness partly depends on the attentiveness and skill of the player. For Cat Form, this talent is essentially the. In order to make the descriptions shorter and more legible, any reference to Bear Form also apply to Dire Bear Form. Bottom Line: If you're this far down, put at least some points into it. Tree of Life is primarily a raid healing form. Bottom Line: A must have for druids of all specs now. This section concerns content exclusive to Mists of Pandaria. Druid talents are available to any Druid who reaches level 15. How much of your DPS really comes from roots and. Treants are also supposedly affected by the caster's +spell damage, increasing their damage slightly. 3 points: Increases your total Spirit by 15%. Shapeshift into Moonkin Form. Empowers your Remove Corruption spell to also remove a magic effect from a friendly target. Mangle (Cat): 45 Energy, 5 yd range, Instant, Requires Cat Form. Grants a superior shapeshifting form appropriate to your specialization for 30 sec. Mangle (Bear): 20 rage, 5 yd range, instant cast, 6 sec cooldown, requires Dire Bear Form. Bottom Line: For 3 points, this is a good talent. Since patch 3.0.2 spirit is useful for both. With the Burning Crusade changes to stamina on gear, it's pretty much godly. Reduces the global cooldown on. A flat increase in DPS for yourself and everyone else attacking your target. Bottom Line: The pushback is somewhat useful for PvP, 5 mans and soloing, but the haste would be the main reason for getting this talent. One of the best in the game. Updated in the WotLK expansion to now include Feral Charge (Cat), this is now even more useful than it was before. Also, makes your. Lasts 10 sec. Each pre-Mists talent listed below has a description of the talent, directly quoted from the in-game tooltip. Requires 1 point in Tree of Life "Reduces the cast time of your Wrath and Starfire spells by {0.1/0.2/0.3/0.4/0.5} sec" means that each point spent will reduce the casting time of Wrath and Starfire by .1 seconds. Bottom Line: If you're this far into Restoration, it would be criminal not to get Swiftmend. 1 points: Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 10 sec. 5 points: Reduces the mana cost of your [Healing Touch], [Nourish], and [Tranquility] spells by 10%. Bottom Line: Useable but not required for raiding, Replenishment and Innervate should be plenty of mana regen for Moonkin. Talent … Others will also want this, but I would recommend waiting until you have a few spare points at the end of your build to throw them in here. Choosing a Race 1. Players may choose a new talent from the same group of three talents at periodic levels (15, 30, 45, etc.). Bottom Line: If you go deep into the Feral tree, there is no reason to stop before you get to this talent. This ability can be used in Bear Form, Dire Bear form. Requires 25 points in Balance Talents Requires 5 points in Restoration Talents If you are tanking at all end-game, this is a must. 3 points: Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 13% for 12 sec. This talent makes your most popular instant casts even faster. Requires 3 points in [Intensity] Bottom Line: If you're not healing in a raid, skip it. Deals 80% weapon damage plus additional (X * 80 / 100) damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 3% for each Lacerate application consumed for 10 sec. Treant capabilities vary by specialization. Bottom Line: For soloing or PvP, not worth it. While Balance Druids are considered to be non-viable in PvE, they can be quite fun and strong in PvP. Requires 45 points in Feral Talents Bottom Line: If you're this deeply invested in Balance, it's a very worthwhile talent to have. Requires 10 points in Restoration Talents The reduced cooldown also means that you will have this powerful spell available quite frequently. For a restoration build, since this talent doesn't do anything for Tree form, the points are better spent in other places. Lasts 15 sec. Requires 10 points in Restoration Talents Note that "nothing special" doesn't mean that the talent is or isn't valuable in a particular situation, merely that there aren't any special benefits unique to that playstyle. PVP Druids should skip this for much more critical talents. 15 sec cooldown. 5 points: Your [Starfire] spell gains an additional 20% and [Wrath] gains an additional 10% of your bonus damage effects. Bottom Line: If you have points to spare, by all means get it. Requires 20 points in Balance Talents Reduces the mana cost of your Wrath spell by X%, and when you deal damage with your Wrath spell you have a Y% chance to cause your next Starfire to be instant cast within 8 sec. Each bring unique strengths and capabilities to their role; however, it remains true that certain specs are naturally linked to certain playstyles. The benefits from this spell are largely gear-based. 3 points: When you critically hit with [Starfire], you have a 100% chance of increasing damage done by [Wrath] by 30%. Some builds go for 5/5 Subtlety, but you have to check for yourself if that is needed. Requires 5 points in Empowered Rejuvenation Requires 25 points in Feral Talents You summon a violent Typhoon that does 1190 Nature damage when in contact with hostile targets, knocking them back and dazing them for 3 sec. The problem is that Ferocity and other nearby talents are so good that something has to give, and this is it. 2 points: Increases the effects of your [Mark of the Wild] and [Gift of the Wild] spells by 40%, and increases all of your total attributes by 2%. Bottom Line: Whether this talent is worth it depends on your play focus. Requires 5 points in Balance Talents 1 General 1.1 Feral Druid 1.2 Balance Druid 1.3 Restoration Druid 2 Rogue 2.1 As Feral 2.2 As Balance 2.3 As Restoration 3 Warrior 3.1 As Feral 3.2 As Restoration 4 Priest 5 Warlock 5.1 As Feral 5.2 As Balance 5.3 As Restoration 6 Mage 6.1 As Feral 6.2 As Balance 6.3 As Restoration 7 Druid 8 Hunter 8.1 As Feral 8.2 As Balance … Requires 40 points in Feral Talents 1 point: When activated, this ability causes your [Mangle] (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. 1. In addition, while in Bear Form your Stamina is increased by Y% and while in Cat Form your attack power is increased by Z%. 3 points: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%. Bottom Line: A good talent for whatever spec you decide on. If you find you don't use it very much, this talent is pretty much worthless. This effect cannot occur more than once every 6 sec. Bottom Line: Now active all the time, these points might now be worth taking as they allow you to be a bit more efficient. Remember the more Spirit you have the more this talent will benefit you. Bottom Line: Greatly improves your spell damage and haste. 2nd Opinion: When in raids, the stars will still hit something that is within your spell range, which is where you should be. Requires 15 points in Restoration Talents Both can be used in midair and if done correctly will prevent any falling damage. This needs experimental confirmation, but this talent appears to effectively bring your physical damage mitigation to the cap of 75% if you have enough armor and limits the amount of armor that will be useful to you, which allows you to focus on gear that has stats other than armor. Useable in all shapeshift forms. Useable in all shapeshift forms. Since Balance Druids in Moonkin Form have a chance to recover 2% of their total mana with spell critical hits, stacking Crit Rating is a good way to both maximize your DPS and ensure that you won't run out of mana any time soon; with enough crit rating and mp5 you can virtually fight indefinitely. This tree has additional talents that complement both the Feral and Balance trees, you WILL be taking talents here. Good for cat form, fantastic for bear form. Also, this talent unlocks. 2 points: Increases the damage and critical strike chance of your [Moonfire] spell by 10%. But, how much this discount is worth it depends on your play style. This talent reduces healing threat, some may like it, some may find it useless. Raid talent through and through. Lasts 15 sec. Requires 40 points in Balance Talents Increases the healing done by your Rejuvenation by X% and the direct damage of your Moonfire by Y%. Soloers and levellers can skip it if you find yourself ferocious biting more than ripping. Gaining the healing effect consumes the Cenarion Ward. If you go Balance, don't even think about not getting this. Teleports the Druid up to 20 yards forward and activates Cat Form and Prowl. Increases your Intellect by X%. (aquatic). Balance druid in Vanilla So I'm a resto druid main on lightshope, and want to keep playing druid on the next fresh start, but I want to play balance. This is the key talent of the Feral tree. Feral Charge (Bear) - 5 rage, 8-25 yd range, Instant cast. Legion Legendaries 3. Completely revamped in Wrath of the Lich King, changed the resist chance for less duration and the damage mitigation. Attacks done to you while in Moonkin Form have a X% chance to cause you to go into a Frenzy, increasing your damage by 10% and causing you to be immune to pushback while casting Balance spells. When activated, your next Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes instant, free, and castable in all forms. In PvE, the treants can noticeably increase your overall DPS. This section concerns content exclusive to. Faster healing touch. Requires 40 points in Restoration Talents 3 points: Increases your Armor while in Tree of Life Form by 200%, and increases your healing spell power by 15% of your spirit while in Tree of Life Form. If your group finds itself low on hp, Tranquility will often save the day, ticking for around 2k health every two seconds. A must have talent for balance spec druids, you should have a ton of Intellect laying around anyway. Requires 20 points in Balance Talents Increases the critical effect chance of your Regrowth spell by X%. Requires 1 point in [Leader of the Pack] You might consider investing points into. It is also the only way druids can directly mitigate magic damage. WoW Classic Balanced Druid Talent Build Guide The Best Balance Druid Talent Tree Build to use in WoW Classic, we made this with PVE in mind such as Raids/Dungeons. Each time you take damage while in Bear Form, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health. 2 points: Your [Healing Touch] spell gains an additional 40% of your bonus healing effects and your [Nourish] spell gains an additional 20% of your bonus healing effects. In addition, damage from your Treants and attacks done to you while you have [Barkskin] active have a 15% chance to daze the target for 3 sec. This effect has a 1 minute cooldown. Most Popular Races 6. Bottom Line: If you're this far into Restoration, get this talent. Reduces the mana cost of all shapeshifting by X% and increases the duration of Tree of Life Form by Y sec. When you cast Moonfire, you gain Lunar Shower. Nourish can crit just as much as Regrowth now and at a faster cast time. Requires 20 points in Balance Talents Bottom Line: If you plan on solo-leveling or PvPing, it's a very nice talent to have. With the addition of spell haste, or this talent, the global cooldown is reduced, so you can cast your next spell even faster. Overview 1. 110-120: The Heart of Azeroth 4. Most useful when raiding since it has time to tick. Lunar Shower increases the direct damage done by your Moonfire by X%, and reduces the mana cost by Y%. Bottom Line: Highly recommended, less itemizing in hit rating means more spell power. Grants an improved version of Faerie Fire that also reduces the target's movement speed by 50% for 15 sec. Note: Soloing for this section is primarily concerned with Balance and Feral specced druids investing a few points here, as it is generally not the best idea at all to solo as a Restoration druid. A good balance druid will be able to maintain uptime on the eclipse that matters the most. Generates a high amount of threat. The enrage bonus is a bit more situational. If that spell is a healing spell, the amount healed will be increased by 50%. Useable in all shapeshift forms. It's a cheap way to up DPS considerably, and is a pre-req for (and increases the proc rate of), This is a strong upgrade to the already-useful. ... Classic Vanilla WoW FERAL DRUID Deep-Dive ... MOONKIN PVP GEAR UPDATE - PVP Clips | Classic WoW | Balance Druid … Requires 30 points in Restoration Talents Wow. Is it really as bad as it is said? Bottom Line: A must have for nearly any feral build. Bottom Line: Not worth it even for Restoration builds. Remember that in Dire Bear form Mangle is your only (effective) instant attack. When activated, dramatically improves the Druid's ability to perform roles outside of their normal specialization for 45 sec. It allows for more control over eclipse compared to last expansion as well as preventing RNG and … The differences between the various levels of each talent are listed in brackets. Take your favorite fandoms with you and never miss a beat. Requires 15 points in Balance Talents Dps builds will have better talents to put these points into. Requires 3 points in Sharpened Claws https://vanilla-wow.fandom.com/wiki/Druid_talent_analysis?oldid=5622. Bottom Line: Full Restoration druids should not get it unless you find yourself casting Healing Touch a lot, which is extremely situational. Shapeshift into Moonkin Form, increasing Arcane and Nature spell damage by 10%, reducing all damage taken by 15%, and increases spell haste of all party and raid members by 5%. Affects 5 total targets. Increases damage done by your Maul and Shred attacks on bleeding targets by X%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by Y%. Requires 45 points in Feral Talents The Infected Wound reduces the movement speed of the target by X% and the attack speed by Y%. Requires 5 points in Restoration Talents Restoration talents improve a druid's healing capabilities, add a few new healing spells, and the Tree of Life form. When you critically heal a target with Swiftmend, Regrowth, Nourish or Healing Touch spell you plant a Living Seed on the target for X% of the amount healed. Reduces the cast time of your Wrath and Starfire spells by X sec. Bottom Line: Since tree form is a must have, and this increases plus healing in tree form, this is too a must have for the Restoration druid. 3 points: Your critical strike chance with all spells is increased by 3% and crit strikes against you give you the Natural Perfection effect reducing all damage taken by 4% for 8 seconds. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Lasts 12 sec. Bottom Line: Get it. Requires 5 points in Restoration Talents While not in an Eclipse state, you have a X% chance to double the Solar or Lunar energy generated by your Wrath or Starfire when they deal damage. Class/Spec: Balance Druid Faction: Alliance Cleared: 2/10M exp. Requires 15 points in Restoration Talents Skipped all of BFA and focused on Classic. Heirloom Gear 2. When activated, your next Nature spell with a base casting time less than 10 sec. Requires 3 points in [Improved Rejuvenation] 3 points: Attacks done to you while in Moonkin form have a 15% chance to cause you to go into a Frenzy, increasing your damage by 10% and causes you to be immune to pushback while casting Balance spells. Notes are included in the analysis where lesser investments are common or useful. The net effect is to increase your armor count by a sizable amount. On this page, you will find out the best talents for each tier for your Restoration Druid in World of Warcraft — Shadowlands 9.0.2. Requires 1 point in Moonkin Form 3 points: Reduces the duration of fear effects by 30%, reduces all damage taken while stunned by 30% while in Cat Form. When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 20% chance to instantly regenerate X% of your total mana. Balance is the offensive spellcasting tree. 1 point: Causes the periodic damage from your lacerate and Rip talents the ability to critically hit. Bottom Line: For a restoration build, it's a must have since it's not a bad talent, and for a pure restoration build you will not use, Bottom Line: For a restoration build it's well worth the investment for the same reason as, This is a damn good talent for Feral Druids that is under-rated because so many raiders have to buy. 3 points: Increases all attributes by 6% and reduces the chance you'll be critically hit by melee attacks by 6%. Requires 5 points in Rend and Tear Bottom Line: Well worth it, especially for raiding Casters. All world, instance and boss mobs have a 5.6% crit chance and this eliminates that completely. As of Mists of Pandaria talents are no longer tied to specializations. 2 points: Reduces the threat caused by [Tranquility] by 100% and reduces the cooldown by 60%. Improving Nourish (or. 1 point: 8% of base mana, 30 yd range, instant cast. Nice synergy with anything that increases crit chance. 3 points: Reduces the mana cost of all shapeshifting by 30%. Grants an effect which lasts while the Druid is within the respective shapeshift form. A. Bottom Line: This is a great talent for DPSing on raids, a good talent for soloing, and maybe only occasionally used for PvP. Even non-healers can find lots of opportunities to use this. As of Mists of Pandaria talents are no longer tied to specializations. Bottom Line: This far down in the tree, you should have quite a bit of gear complementing your spec. 2nd Opinion: 3% Damage from Wrath isn't very noticeable until higher levels, however the extra Starfire crit is very helpful, especially if you decide to take other talents which improve your crit rating with Starfire. A must-have if you get Moonkin form. It's also a prerequisite for. With the versatility that Druid offers as a class through its different forms and abilities to adapt to any situation, Balance Druids … Increases the damage caused by your Ferocious Bite by X% and causes Faerie Fire (Feral) to apply Y stacks of the Faerie Fire effect when cast. Lasts 15 sec. In PvP and solo PvE, get, In most forms, this is a decent waste of points. 3 points: Reduces the pushback suffered from damaging attacks while casting [Starfire], [Hibernate] and [Hurricane] by 70% and increases your total spell haste by 3%. So even though your spells have no cast time, there is a 1.5 sec periods where you cant cast. Requires 10 points in Balance Talents. Attempt to see classic DPS numbers for Feral Druids for 3 different gear sets. Bottom Line: If you are planning on a nuke-focused build (such as a full-out Moonkin), this is a must-have talent. Requires 30 points in Feral Talents Requires 30 points in Restoration Talents Scales nicely with gear, gives you another source of much-needed +dmg, this is a great addition to a casting Druid's repertoire. Entering Cat Form will cancel this effect. Bottom Line: PvP balance druids will definitely want this. Grants you a X% chance to gain 10 Rage when you shapeshift into Bear Form, allows you to keep up to Y of your Energy when you shapeshift into Cat Form, and increases your maximum mana by Z%. Tranquility is not affected. Single Target Target Swapping - Balance’s target swapping is some of the strongest when able to pool resources for Starsurge. Whenever you take an attack while at or below 50% health, you have a X% chance to automatically cast Rejuvenation on yourself with no mana cost. In Bear form, though, the bonus. No longer the boon it once was to bear form, and therefore skippable for pure tank builds. Reduces the mana cost of your damage and healing spells by X%. Theorycraft, plan, and share your Classic character builds for all nine original classes. The bonus on the damage done by crits is nice (the talent is different from the Rogue/warrior versions, Bottom Line: A solid talent for almost any build for bridging the gap to. How often do you cast Tranquility? This is a great power, though precisely how great is up for debate. When you gain Lunar or Solar Eclipse, the cooldown of Nature's Grace is instantly reset. Bottom Line: The main talent of Restoration builds. For raiders, if the situation demands it. If you're this far into Feral, get it. Bottom Line: If you find yourself frequently using Hurricane and/or Typhoon, this is a good place to spend a couple points. In addition, your melee critical strikes in Cat Form and Bear Form cause you to heal for 4% of your total health and gain 8% of your maximum mana. 1 point: 36% of base mana, 30 yd range, Instant cast, 20 sec cooldown. Requires 40 points in Feral Talents Ideally, a feral dpser should only reapply mangle before it falls off. With relentless investment in the Restoration tree, though, it turns into a powerful tool in your healing arsenal. 2 points: Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point. This mostly includes heals, but will also work with roots. Bottom Line: Highly recommended, especially if you are this far down the tree. 2 points: Your Leader of the Pack ability also causes affected targets to have a 100% chance to heal themselves for 4% of their total health when they critically hit with a melee or ranged attack. As usual, each talent tree contains some abilities which are useful for the role associated with one of the other trees (like healing bonuses in the Feral tree, or melee damage increase in the Restoration tree).